![]() ![]() Use forges and campfires to attract screamers.This is the fastest way and what gives the most experience. The highest level that I have seen was 168 and that was before day 14 using 300% before the experience bar disappeared and it showed that I needed to have 236 mil exp to level up again. 300% experience ( this one is buggy and will make you lose your experience bar).200% experience ( I currently use this one).150% experience ( level up a bit faster).They have experience multipliers that are available for total experience gains include looting, trader quest, killing zombies/animals, and digging: Now, with alpha 17 there are a few different things you can use to level up faster. Greatly increased damage given and received to and from block collision.There are several ways to level up in 7 Days to Die.Improved vehicle block collision calculations.Increased vehicle damage received from collisions by various amounts.Increased vehicle damage to blocks, terrain, and entities by various amounts.Repair kits restore a fixed amount of health and each level of Grease Monkey adds 10% of the vehicle's total health to the amount restored.(One repair kit no longer restores a vehicle back to max health) Grease Monkey now increases the amount of health that repair kits restore to vehicles.Each attribute will get its own version of Flurry of Blows as an additional perk for the melee weapons within that attribute.Stamina improvement now incorporated into the separate perks for each relevant weapon Crafting Recipe Tracker can be toggled to show on the HUD to help players as they gather materials needed for crafting.Danger Meter added to show danger level of biomes and POIs.Wires only visible when holding wire cutting tool.Further specialization of traders and what they carry.Trader inventories rebalanced with the new crafting progression.An active LCB or bedroll will prevent a chunk from resetting.The chunk resets to its pre-generated state if no player has entered the chunk after the number of days selected.A spear power attack is a thrust instead of a throw.Glue crafting has been taken into consideration.Pot is now required to boil murky water.Players can drink directly from water sources with an empty hand by pressing "e".Empty Glass bottles were removed from the game to match all the rest of the containers in the game.Murky water is only water found in loot.Related: When is the 7 Days to Die console update? Player movement in water has been enhanced.Water does not flow or fall continuously like a river or a waterfall.Water can be in the same space as a block.Water voxels flow into neighboring voxels that are marked to allow it.All new water coding-water is no longer a block but a water voxel.Partially damaged doors with large holes can be shot/meleed through to damage enemies on the other side.A valve to turn off the gas flow is located elsewhere. Flaming broken gas pipes blocking the way.The probability boost for finding matching parts will remain. The magazine will still show up randomly in loot but no longer have a boost. When you max out a skill, that slight probability bonus granted by perks for finding the corresponding magazine for that skill drops off.It isn't a significant bonus but it does prevent the player from being screwed over. Perk into shotguns and you will notice more shotgun magazines and shotgun parts appearing in the world. Perks slightly affect the probability of finding like-themed magazines and parts for those recipes.The topic of the magazine matches the location you would expect to find it in the world. ![]()
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